Jerri Lynn Hogg

Biography

BIOGRAPHY
Jerri Lynn Hogg is a media psychologist, director of the Media Psychology program at Fielding Graduate University, 2015 President of the American Psychological Association’s Society for Media Psychology and Technology, co-creator of Fielding’s Certificate in Brand Psychology and Audience Engagement , and co-author of Mad Men Unzipped.

She integrates her passion for branding, augmented/virtual reality, technology, and digital environments with research to advance the understanding of the positive use of media and technologies and their physical, cognitive, and emotional impact. Dr. Hogg is a coveted industry speaker and with over 50 scholarly presentations on media psychology, is a pioneer in the field of Media Psychology.  She recently spent six months working with the U.S. Department of Defense Global Operations on an anti-terrorism simulation using narrative psychology to degrade and counter terrorist messaging in Iraq, Syria, and North Africa. Her current focus is on brand psychology strategies; augmented environment design solutions; and narrative messaging for positive change.

Hogg recently was a judge for the annual SoMe Awards (Social Media).  You can find her on Twitter @HoggJL. She also authors a blog for Psychology Today.com called “The Digital Life”. 

Media Psychology and Technology and Autism: Engagement, Learning, Therapy, and Entertainment

Abstract

Smartphones, tablets, and even gaming platforms allow engagement with media, participation in the digital world, and creation of content.  Growth advancements in technology and new media provide multiple opportunities to engage media and technology to create a sense of positive well-being.  While the focus on media and technology is often on the negative impact, the future lies in helping people to embrace media and technology and positive benefit in learning how to use them well.  This is particularly true for individuals with Autism.  Technology can fuel the global touching more lives and cultivate deeper connections.

Applications of media and technology will be discussed as well as applications of media and technology that enable new behaviors and attitudes.  This includes wearable technologies and the impact on social and physical health, mobile applications designed to build skills for lasting happiness, how gaming supports education and learning and the ability to access real time data around the world through mobile devices.

Current research in assistive technologies and the positive potential in the area of Autism of new technologies with education, social advocacy, entertainment, and therapeutic intervention will be discussed.

Recommendations about media use for promoting psychological health and discussion on current and future applications of digital technology for improving psychological and community well-being will be presented.

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